3: When New Vegas gets to the point where it normally displays "Continue" "Load" etc., those options never appear, and neither does the mouse pointer. 2: With ENB loaded, it renders only a pure black screen - only the ENB menu and text appear. 1: Despite specifying it is defaulting to the first setting of 3200x1800.
The only thing to suggest that something is trying to happen is the fact that the NVSE command prompt doesn't go away when I exit FONV, which it should be.Įdit2: I got the thing to affect NV, but there are three problems. The only other thing I can add is that, yes, the app says it is "activated".Īdding NVSE_Loader to the user whitelist didn't help.Įdit: Duplicating the FalloutNV ini as NVSE_Loader ini didn't help. Nvidia Profile Inspector, for example, has safeguards against this possibility by permitting the user to define multiple executables. I run New Vegas via NVSE, and for all I know, that may trip it up. But then again I don't know how the app is meant to know when I'm running the game. The app had a FalloutNV profile already, to which I added a line which should theoretically have forced it to render 4k. I've never used GeDoSaTo before, but I just made an attempt. I would certainly love to know what steps you took to get that to work. Walrus wrote:The only way I've got FNV enb working with super sampling is to use GeDoSaTo.
If I could just get it on the ENB overlay, that would probably be ideal, but really the focus of this post is to find out how to get SSAA working at all. This is the sort of thing it would be nice to have supersampling for. The plants and low-contrast edges are nicely anti-aliased but the high-contrast areas, such as around the character's head and the mountains in the background, exhibit aliasing. So edges with high contrast in the overlay stand out like they weren't anti-aliased at all: But ENB's overlay ignores the AA smoothing every pixel it provides is basically nearest-neighbor. I've been using ENB 0.173, which allows me to use hardware AA with ENB. Honestly? All I really want is to render the ENB's overlay as a supersample - like what it already can do for SSAO, but for all of its effects. I get a regular, non-antialiased render at 1080p. Elsewhere it is largely reckoned that forcing supersampling via the likes of Nvidia Profile Inspector is the way to go. The STEP guide's brief mention of ENB supersampling says AddDisplaySuperSamplingResolution is best left to false and is only for experts. Just a regular, non-antialiased render at 1080p. Doing all of this does not net me supersampling, however.
I also know there are basic instructions on how to get it to work: AddDisplaySuperSamplingResolutions=true, change resolution to 2x height & 2x width, full screen, and (unmentioned but supposedly important) UseDeferredRendering=false. I know at least some people have gotten it to work. I know this is supposed to work, one way or another.